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Friday 1 May 2015

Video Game Narrative and Criticism: Playing the Story




With impunity, millions of players traverse the fictional landscapes of video games every day. Video Game Narrative and Criticism treats gameplay as the player's own psychological experience where fears, desires, and anxieties are projected onto the game's fictional world. By exploring the structural peculiarities of storytelling in video games, the book develops a critical paradigm that explains the meaning of gameplay as self-discovery. The player-response criticism considers the nature of game fiction by centralizing the player in the analysis. This interpretative model is not a rigorous analytical toolbox. Rather, it responds flexibly to the essential fluidity, temporality, and openness of a player's own experience in an intelligent fictional world.


In Brief about –

Dr. Tamer Thabet presently leads an international research partnership between universities and private sector to explore new horizons in game design and content. His other publications deal with video games in the contexts of postmodernism and humanities, which appear in various academic journals in North and South America and Europe.


SAMPLE CUSTOMER REVIEWS –


1) A good place to start - This book presents an excellent overview of current narrative considerations in games, and makes great suggestions for what games criticism should look like going forward. Much work remains to be done, but Thabet's contribution here gives us a good start.

By Cody on March 15, 2015



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