Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population.
At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.
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PRODUCT FEATURES:
At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.
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PRODUCT FEATURES:
- Survive the Night – During the day, players roam free and scavenge for supplies and weapons. But at night, the world undergoes a deadly transformation: the hunter becomes the hunted as the infected grow more aggressive and numerous, and something far more sinister awakens to stalk its prey.
- Free Running Movement – Whether tracking prey or escaping predators, Dying Light lets players swiftly navigate the world by seamlessly leaping between buildings, grappling up walls and pouncing on unsuspecting enemies.
- Welcome to the Quarantine – Dying Light is set in a vast open world, delivering expansive and varied environments, a wide variety of enemy classes and a hopeless tale of survival where resources are scarce and the infected are not the only threat.
- Brutal Melee and Ranged Combat – get up-close using a variety of light and heavy weapons including knives, bats, axes, sledgehammers and more exotic weaponry or utilize guns and other firepower to take down enemies from a distance.
- Choose Your Play Style – Dying Light features four playable characters that can be fully customized and upgraded to match any play style.
- Craft Your Weapon – Why use a wrench when you can use a wrench wrapped in electrified barb wire? Dying Light’s sizeable crafting system enables players to create a slew of new, more potent weapons and equipment, as well as specialized ammunition.
- Breathtaking Visuals and Gameplay – Dying Light is the first game powered by Chrome Engine 6, a cutting edge incarnation of Techland’s proprietary technology, designed from the ground up for the new console generation, DirectX 11 and other advanced solutions.
Minimum System Requirements:
- Supported OS:Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit
- Processor: Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
- RAM: 4 GB RAM DDR3
- Hard Disk: 40 GB
- Video Card: NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM)
- DirectX: Version 11
- Sound: DirectX compatible
- Additional Info: Laptop versions of graphics cards may work but are NOT officially supported. Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended).
Recommended System Requirements:
- Supported OS:Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit
- Processor: Intel Core i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
- RAM: 8 GB RAM DDR3
- Hard Disk: 40 GB
- Video Card: NVIDIA GeForce GTX 780 / AMD Radeon R9 290 (2GB VRAM)
- DirectX: Version 11
- Sound: DirectX compatible
- Additional Info: Laptop versions of graphics cards may work but are NOT officially supported. Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended).
Steam account required for game activation and installation.
Pros:
- This one is kind of silly, but something that pleased me. When you look down, you actually see your legs. I don't know what it is, but it irks me to no end to play a first person shooter, and not be able to look down and see my legs. So small brownie points for that.
- As you bash away at zombie heads with your lead pipes, you can actually see them degrade. I like this. It gets more mangled, you see little pieces break off, and I think that just adds to the immersion of the game.
- The graphics are phenomenal. All these people talking about bad graphics on PC obviously don't have the rigs to run them, because the game is beautiful, but in particular the particle effects, the shadows, and the lighting. I was very impressed with it so far.
- It's a fairly solid PC port. I'm running it on a 4770 and a 970, and I can maintain a fairly steady 60 frames per second. There is some noticeable stuttering, but not anywhere near enough to stop me from playing the game, and I imagine that it will be patched within the coming weeks to run better. One word of caution is that I hear that it runs like absolute poop on anything AMD, so keep that in mind as you think about purchasing it.
- The voice acting is actually pretty decent. Obviously it's not The Last of Us level voice acting, but it actually sounds like they put some work into it, and the main character actually personality, unlike Far cry 4.
- When you decapitate/smash a zombie's head, the blood will actually pool pretty realistically around the severed neck, and I really like that.
- Your abilities level up as you use them. There are 3 main skill trees, Survivor, Agility, and Power I believe. Agility levels up as you run and jump everywhere, Power levels up as you fight and kill things, and survivor levels up as you do quests, and I like this just because I feel like it really gives you the freedom to go where you want to go, and level up what you want to level up.
- The story
The Cons:
- This one really bothers me, honestly. Not only are the voices slightly out of sync with the mouth movements, the mouth movements are seriously like from the PS2 era. The people's mouths just awkwardly open and close without any real rhyme or reason to it, and it just seems like lazy work to me. Not enough to take off a star, but it is bad enough that I wanted to note it.
- The story
Wait... why did I list the story under both categories, you ask? Because I can't decide if it's a pro or a con yet. Like I said, I'm only a few hours in, and so far the story seems pretty standard. I like to compare this game to Far Cry 4 in the sense that it doesn't do anything new, but what it does it does very well. The story isn't anything new or innovative, but sometimes it doesn't have to be. Sometimes you go to the movies just to see a movie about explosions and action, and when you get out you really enjoy it. It doesn't break out of the standard "formula", but it works the formula really well. So only time will tell if the story is better, or if it was more of a sad attempt at adding a story to an open world zombie game.
Overall, I've been very pleased so far. It doesn't feel like Dead Island mixed with parkour, it really feels like its own game. You can definitely see and feel the Dead Island influences on it, but it doesn't feel like Dead Island 2.0 with parkour, as I previously stated. I'm really excited to get home from work and play again, so that means something! I'll keep tabs and update my review as I find more things that I like/dislike about the game. If you have any questions don't hesitate to ask! :).
SAMPLE CUSTOMER REVIEWS –
1) Dying Light First Impressions - As with just about every single other person, I did not like Dead Island. Which killed me, because on paper, it seemed perfect. Skyrim with zombies? What more do you need in life?! But I just did not care for it. To be completely fair, I never finished it, I only probably made it a quarter of the way through the game, but I just found it dull and lifeless. Dying Light has been a much better experience for me so far. I went into this game with little expectations, and have found myself having a lot of fun and enjoying myself immensely. I only got to play for about 2 hours or so, but here's what I found that I liked and disliked from those two hours.
Pros:
- This one is kind of silly, but something that pleased me. When you look down, you actually see your legs. I don't know what it is, but it irks me to no end to play a first person shooter, and not be able to look down and see my legs. So small brownie points for that.
- As you bash away at zombie heads with your lead pipes, you can actually see them degrade. I like this. It gets more mangled, you see little pieces break off, and I think that just adds to the immersion of the game.
- The graphics are phenomenal. All these people talking about bad graphics on PC obviously don't have the rigs to run them, because the game is beautiful, but in particular the particle effects, the shadows, and the lighting. I was very impressed with it so far.
- It's a fairly solid PC port. I'm running it on a 4770 and a 970, and I can maintain a fairly steady 60 frames per second. There is some noticeable stuttering, but not anywhere near enough to stop me from playing the game, and I imagine that it will be patched within the coming weeks to run better. One word of caution is that I hear that it runs like absolute poop on anything AMD, so keep that in mind as you think about purchasing it.
- The voice acting is actually pretty decent. Obviously it's not The Last of Us level voice acting, but it actually sounds like they put some work into it, and the main character actually personality, unlike Far cry 4.
- When you decapitate/smash a zombie's head, the blood will actually pool pretty realistically around the severed neck, and I really like that.
- Your abilities level up as you use them. There are 3 main skill trees, Survivor, Agility, and Power I believe. Agility levels up as you run and jump everywhere, Power levels up as you fight and kill things, and survivor levels up as you do quests, and I like this just because I feel like it really gives you the freedom to go where you want to go, and level up what you want to level up.
- The story
The Cons:
- This one really bothers me, honestly. Not only are the voices slightly out of sync with the mouth movements, the mouth movements are seriously like from the PS2 era. The people's mouths just awkwardly open and close without any real rhyme or reason to it, and it just seems like lazy work to me. Not enough to take off a star, but it is bad enough that I wanted to note it.
- The story
Wait... why did I list the story under both categories, you ask? Because I can't decide if it's a pro or a con yet. Like I said, I'm only a few hours in, and so far the story seems pretty standard. I like to compare this game to Far Cry 4 in the sense that it doesn't do anything new, but what it does it does very well. The story isn't anything new or innovative, but sometimes it doesn't have to be. Sometimes you go to the movies just to see a movie about explosions and action, and when you get out you really enjoy it. It doesn't break out of the standard "formula", but it works the formula really well. So only time will tell if the story is better, or if it was more of a sad attempt at adding a story to an open world zombie game.
Overall, I've been very pleased so far. It doesn't feel like Dead Island mixed with parkour, it really feels like its own game. You can definitely see and feel the Dead Island influences on it, but it doesn't feel like Dead Island 2.0 with parkour, as I previously stated. I'm really excited to get home from work and play again, so that means something! I'll keep tabs and update my review as I find more things that I like/dislike about the game. If you have any questions don't hesitate to ask! :).
By Taylor
2) Can You Survive Dying Light? - Ok. So anyone who knows me knows that I love a good zombie game. They also know that I love a good FPS title. But with the exception of the Left 4 Dead series of games, I rarely have found a first-person zombie fest that has kept my attention. Well, for those of you who find yourself in the same predicament, I have found your solution. Dying Light has brought back the fun of a great survival horror game and even added in a little different twist to it.
The game starts with a news briefing about the city of Harran that has been infected by an unknown virus. So the government decided to build a hasty wall around the city and quarantine everyone in it. The only trouble is that the rest of the world started helping the ones who had survived and were trapped inside the quarantine wall. They air-dropped food, supplies and most importantly, antizen. Antizen is the medication that helps keep you human longer once you’ve been bitten by an infected person. But in order to get the antizen that gets dropped in, you have to fight your way through a growing number of zombies that are very keen to motion on their level and sound. They like to pack up and chase down whatever piques their interest.
That’s where things get a little fresh. For those of you who loved Mirror’s Edge, you can rest easy knowing that you have found a new home for intense, first-person parkour action. The only two ways to survive in Harran are killing the infected or running, but you can’t just run on the streets, they belong to the infected. You have to use everything in your environment to your advantage. The traversal techniques and controls take a little getting used to, but once you do, you can mad-dash your way through the city and attack an enemy and then disappear.
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The whole point of your being in Harran in the first place is to find the would-be leader of the city, who has gone rogue and stolen top-secret documents concerning the origins of the virus as well as the early-stage vaccine trials. So you parachute your way into town, only to land and get your ass kicked by some locals. Then you get saved by someone else after you uncork a couple of pistol rounds that bring the zombies in herds. You get rescued by a guy and a girl and the guy dies trying to save you. Once you get to safety, you realize that you have infiltrated a survivor and now switch to using them as a cover so you can work your way in close to the leader and the documents. But will you view things the same way as you near your objective? Well, you’ll just have to find out for yourself.
Now that the story bit is out of the way, let’s talk shop for a minute, beginning with the most evident thing, the graphics. I have to tell you that I am truly blown away by how gorgeous this game looks. From every angle and every vantage point, the sprawling, desolate city has been created in vivid detail and the lighting effects help to create a sense of realism to your plight that can even make you feel a little like this event could actually happen. Or at least, if it did happen, this is what a decimated major city would look like. There were a few framerate issues during early gameplay, but they could have been due to the fact that the game was installing while I was playing it. But even still, the issues were there. However, apart from this one little thing, I found no other fault with the graphical content. Animations were fluid and timely and well-synced with the voice audio and atmospheric audio.
And since we’re on the topic of audio, let’s get deeper into that. The voice acting is top-drawer for this title. Seriously, this is some of the better voice acting I have heard in a long time. The voices aided in fleshing out the characters and made them memorable–which is a good thing since you spend most of your time listening to them on a radio, rather than actually seeing them. Beyond the voice audio the soundtrack is incredibly well done. It helps to add to the overall effect of whatever is going on at the moment but is ambient enough to not become a distractor. There was a time or two that I thought things got a little loud, but that’s a personal thing more than a technical issue. So overall, I think that the audio couldn’t have been any more spot-on than it was.
Next let’s talk control. As previously stated, this game introduces a first-person parkour traversal system that can either be a huge asset, or your worst nightmare. I am not going to lie to you–if you have never played a game in first-person with super-fast movements and vertical movement as well as horizontal, you may be in for a surprise. You might even need some Dramamine before attempting this one. The pacing is frenetic at best when you are trying to escape the hordes of undead while trying to secure food and supplies. The controls take a little bit to get used to and I feel like some of the buttons are a little counter-intuitive in their placement (but that may be because I have been playing a solid amount of Assassin’s Creed IV lately as well). Be that as it may, once you get the hang of it, you can literally fly your way through line after line of traversals that will put a huge amount of distance between you and your assailants.
By Evilsushipirate
[TO PURCHASE]